Call of Duty 4 Weapons

Let me start by saying that I am a firm believer in weapon balance, and I do believe Call of Duty 4 is more balanced than people tend to give it credit for. I truly do love every weapon in the game, so I decided to

discuss each one's strengths/weaknesses, as well as provide what I consider to be the most important stats in determining weapon choice. Comprar tadalafil generico en la farmacia. Each list also has a "tier" stat as a quick means of ranking, tier 1 being the best and tier 5 being least effective. By effective, I mean, it's combined stats and by my own experience how well you're likely to do with it on average. Below I have divided up a table of links to each gun by class (assault, shotguns, etc.) Each link opens a new page to the corresponding weapon class.

I have also included an important stat I call "Time to Kill", which is the amount of time in seconds it takes to kill an enemy with each weapon. I find that this is a more accurate representation of power than just looking

at damage, or even Damage per Second. Time to Kill or TTK is calculated as Bullets to Kill / Rate of Fire (in seconds, not minutes). Full calculation is: TTK = (100 / Damage * 1.4) / (RoF / 60). The lower the time, the more killing power the gun has. Stopping Power is also factored in here as well.

Range is the distance over which you gun will lose damage: the first value is the range at which your gun will continue to kill at it's quickest TTK, and the second value is the range that it will begin to kill at its slowest TTK. Accuracy is a generalized term that I use to determine how likely you are to hit an enemy at any given range on average. Comprar sildenafil generico en la farmacia. Many criteria go into deciding accuracy including: Recoil, muzzle flash, zoom range, and aim assist range.

The criteria for each Tier ranking is as follows:
Tier 1 - Very low TTK both maximum and minimum values. Must be effective in any circumstance. No glitches.
Tier 2 - Low TTK, Must be accurate and effective in many different scenarios, but usually has at least one flaw and possibly a glitch.
Tier 3 - Low to Medium TTK, possibly semi-auto, possibly inaccurate or ineffective in some situations.
Tier 4 - Too high of a TTK to take on multiple enemies, might have too much recoil or might be completely ineffective out of optimal range.
Tier 5 - Medium to High TTK, completely outclassed by another weapon.


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