Welcome to the most vital part of the site, the Video Tips. Here you'll find the most important techniques that will help improve your game in Call of Duty 4. I'm not going to bother wasting your time with some BS "strategies" that you'll probably never even be conscious of while you're playing. These are all easy to remember, and easy to learn. Nothing you see here will require a huge amount of skill to pick up, but the skill will come in when you must apply them.

You may not fully agree with everything I say right off the bat, but just give it a try and see how my tips help you. If you're having trouble remembering them, try focusing on mastering one at a time. By the time you have mastered the first 3 of these tips however, I guarantee you will have at least doubled or tripled your


average kill to death ratio.

NEW: For those of you wondering how I got such high quality videos of me playing my 360, you will need all 4 items listed in the box above. I know it seems pricey, but it is definitly worth it to be able to record ANYTHING that I can display on my TV lag-free instantly to my laptop. You will need 3 S-Video cables total: 1 for the Xbox 360, and 2 Belkin S-Video cables run to your TV and to the Dazzle. And in case you were wondering why you need a video amplifier: that ensures that your videos will not lag or look really crappy when you upload them to youtube. For instructions on how to set all of it up once you get the stuff, send me an email from my Contact page or find me in-game.


1.) Sonar
2.) Space Invaders
3.) The 4 S's
4.) When In Doubt, They're Behind You
5.) Be Aggressive
6.) Funneling
7.) Run a Circuit
8.) Trust Your Pistol
More to come...


---Sonar---

Like the clip says, this demonstrates what I consider to be the very most important technique in the game: Locating enemies by sound. Enemies make all sorts of incredibly loud sounds that you should be able to hear if they are close enough and a chopper isn't right over your head. Such sounds include: Footsteps, reloading, calling in airstrikes, pulling pins on grenades, etc. The most important sound you should listen for is footsteps because once you grow accustomed to hearing them, you should be able to tell which direction they are coming from, and where they are going. A perk that will definitely help you out in this department is Dead Silence. Its purpose is two-fold: It silences your own footsteps, making other people's sound incredibly loud, and it also prevents them from hearing you rush up on them. Meet your enemy where you know they'll be and give them a nasty surprise!

In this clip, I crouch for a moment to listen to sounds over the gun fire. I hear someone approaching from my rear, so I run up the stairs into the room to meet him. After easily killing him, I hear more footsteps, I circle around to meet them and easily kill him too. Right before I kill him I hear some more footsteps behind me. I make a mental note of that and proceed to kill a third guy trying to make his way up the stairs. I finally turn back around and kill the enemy who I heard previously. All of the enemies except for the third that I killed were taken by complete surprise, and at that range, didn't stand a chance to my MP5. This is why it is so important to play with the sound up (preferably with headphones). Listen closely and you'll hear what I heard!




---Space Invaders---

You might be wondering what the hell "Space Invaders" has to do with this game. Oddly enough, it has quite a bit of importance. Space Invaders was an old   2-D arcade game where you blast alien ships trying to land on your planet. They come in rows, and each row shifts forward and to the left, then forward and to the right (kind of like a square "S" shape), making them surprisingly difficult to hit. Well, that's where I got the idea from. The same maneuver can be used in cod4 to throw your enemy's aim way off. If you're still confused about what I mean, YouTube search "Space Invaders."

In this clip, I finish off a guy I put into last stand, and then turn around to hear someone coming in from the back. As we meet, he begins firing his LMG first before I can lower my gun. I remain calm and just quickly shift left, and then right while using hip-fire to take him out. This can be done while sighted in of course, but is best pulled off with hip-fire because you can move a lot faster, which will make you pretty difficult to hit. I probably would have died right there, but this move saved my life. Try it out if you doubt me, you'll be surprised how many people can't hit you unless you're coming at them in a straight line.




---The 4 S's---

The 4 S's are simple: Sound, Stop, Shoot, and Strafe. These 4 steps are how you should allow each encounter to play out. I'll explain each step. SOUND means to use the Sonar technique to first locate the enemy. Once you hear the footsteps, determine if they are coming towards you or running away from you. If they are getting louder, they're coming towards you, quieter: away from you. STOP means to stop sprinting when you get close to them (if they are coming towards you, stop sprinting immediately and walk towards them). This gives you as much time as possible to kill the enemy and begin strafing. The little time that it takes to bring the sight up on your gun from a sprint is just long enough to get you killed. Likewise, the same is true for the enemy, making the STOP step very important. SHOOT is self explanatory. STRAFE means to use the Space Invaders strafing technique immediately after you begin firing. All of these techniques you should have learned already, but this is a simple way to always remember to do them in combination. REMEMBER THE 4 S's! They are the key to victory!

In this clip, I approach the construction building on Backlot on the first floor and I hear someone upstairs and take him out. After I head out the door I start to sprint, but then I hear with SOUND somebody heading my way. I STOP sprinting, and get to the corner carefully. I SHOOT with hip-fire because I'm at very close range and STRAFE as soon as I shoot. Needless to say, the guy didn't stand a chance. The next guy heard me fire, and tried to do the same thing, but I used the 4 S's one more time and downed him too.





---When In Doubt, They're Behind You---

This is a pretty simple concept, and one you must pay special attention to when using an unsilenced weapon: Watch your back. In any given match, play as you normally would and record how many times you are shot in the back (or side) after making a kill. If you ratio ends up being about 2:1 or under, you can bet that a lot of your deaths were from enemies getting the jump on you from behind after they heard you shoot. Now when I say behind, that means both literally your 6-O'clock position as well as anywhere you can't see on your screen, such as directly to your right and left. You need to be mentally prepared for the fact that every time you fire your gun, someone is probably going to come after you, or has already spotted you. Don't let that bother you though, instead let that knowledge work to your advantage and rack up some quick kills.

In this clip, I head around one of the back-routes on Ambush to avoid the wide-open middle route. As I'm running I hear someone following me from behind, I turn around and put a couple of rounds in his forehead. Immediately, I use the sonar technique to hear someone running towards me from behind the other corner in hopes of an easy kill. After surprising him as well, I hear yet another enemy from behind me AGAIN trying flank me. I move to cover while circling behind where he will be and then take him out racking up an easy airstrike in under 45 seconds.




---Be Aggressive---

Allow me to go ahead and let you in on a little secret. You're not going to come out on top by sticking behind your team the entire time. Nor will you come out on top by camping. You might get a measly 2:1 or 3:1 ratio, but probably nothing too impressive. If you've ever seen people who consistently get a 5:1 ratio or better with 25 to 30+ kills, you can bet that they are bringing the fight to the enemy, and never slowing down. This should be your mentality. You always need to be cautious certainly, but you should be as offensive as possible, even when your team is cowering behind some claymores somewhere. In team games, flanking the enemy (attacking from the sides or rear) is an excellent choice. Sometimes however, charging straight in will confuse them and take them by surprise. Mix it up and always keep them on their toes.

This time it's Team Deathmatch on Overgrown. As the match starts, I and one other brave teammate begin to circle our way around the enemy team's back only to find they're trying the same thing. I burst fire my SMG through a window to take out one man, and he takes out another as we both head up to towards the grandma's house attic. As he begins setting claymores I'm already charging the other team head on through the windows. I pick up another 4 kills in less than 18 seconds and we've already got a friendly airstrike on the way.




---Funneling---

Any time you attempt to take on more than one enemy at once, you just about triple your chances of being killed. This isn't usually a huge problem in Free-For-All, but what about team games? How do you force the enemy to engage you one-by-one? Well it's all about luring them in. I'm not talking about camping, what I mean is you need to kill one, take cover, then kill another. The main idea here is that you want to funnel them down one path and take them one by one instead of just trying to keep pushing forward while being attacked on all sides.

This is another clip of Team Deathmatch, now on Backlot. I'm going towards the construction site hoping to flank the enemy from the back, but they hear me take out a guy before I can enter. As I try to head up the stairs, I hear someone coming after me through the back door. I put him into last stand, and finish him off with my pistol. In anticipation of being shot in the back from the other side, I head downstairs to the basement instead of going up, giving myself enough time to reload my primary weapon. As I sprint upstairs, I see an enemy spot me just as their UAV goes up and then I know they're coming for me. Sure enough, one by one they come and I destroy their entire team single handedly in less than 50 seconds. I kill, back up and take cover, then kill again and repeat until I eventually break one of my own rules and reload when I should have STOPPED (remember the 4 S's?). The second half of the clip just shows what happened when I got a bit too bloodthirsty and went for 2 guys at once instead of luring them downstairs.




---Run a Circuit---

Running a Circuit is a similar concept to Funneling, except the idea can be applied better to Free-For-All. What I mean by a circuit is a controlled path on the map that you patrol back and forth. It helps prevent you from being shot in the back since you'll constantly be turning and searching for enemies with the 4 S's technique. But more importantly it helps keep you in an area that is ideal to your weapon's optimal range. For example if I was using a Shotgun or SMG, I'd want to patrol an area that has several areas that I can quickly duck behind and use cover if I get attacked over a long distance.

Going back now to FFA, this clip shows you a great "circuit" to patrol on Pipeline. I follow a path from the building with a turret in it, all along the southern-most edge of the map to the west side of the trains, just racking up some easy kills along the way. At one point however, I shoot a guy a couple of times but he gets cover just before I can kill him and someone else takes the kill. I hesitate for a second but then turn around and go back to patrolling the circuit. That one extra kill wasn't worth walking into a dangerous open area where I don't know if people are camping there.




---Trust Your Pistol---



USP'wned - Unsilenced USP Run
Silenced M9 and USP Rampage

The reason I don't have embedded videos for these is because they are simply too large, so just click the links above to watch them on youtube. Once you're on youtube, under the video frame click "Watch in High Quality." There really isn't too much to say about this, but I feel like I should still mention it. A lot of people seem to think that pistols are worthless and weak, and ditch them for a second primary as soon as they get the chance. But I am here to tell you that you should trust in your pistol to pull you out of some really tight situations. If you ran out of ammo suddenly and didn't have enough time to reload your weapon, you really don't want to have something like an LMG as your backup weapon. The reason is because they have an incredibly long draw out time, and even AR draw out times are pretty bad too. You need something that will be there as soon as you hit that "Y" button and be ready to sight in.

These two videos are primarily a motivational tool to show you what a good pistol can do in the right hands. If you don't have a fast trigger finger, there's nothing else I can tell you other than practice practice practice. Use only a pistol for as many games in a row as you can, eventually shooting them that fast will just be a reflex. As for aiming or anything else, treat it like any other weapon. You already know the techniques to overcome enemies in most 1 on 1 fights, just apply them to your pistol and you'll be fine.

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